Dungeons & Dragons

Dungeons & Dragons

  • D&D 3.5 SRD: Spells P-R

    D&D 3.5 SRD: Spells P-R

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    Spells P-R Overview Title: Passwall This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SPELLS (P-R) Passwall Transmutation Level: Sor/Wiz 5 Components: V, S, M Casting Time: 1 standard action Range: Touch Effect: 5 ft. by 8 ft. opening, 10 ft. deep plus…

  • D&D 3.5 SRD: Spells A-B

    D&D 3.5 SRD: Spells A-B

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    Spells A-B Overview Title: The spells herein are presented in alphabetical order (with the exception of those whose names begin with “greater,” “lesser,” This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SPELLS (A-B) Acid Arrow Conjuration (Creation) [Acid] Level: Sor/Wiz 2 Components:…

  • D&D 3.5 SRD: Psionic Powers D-F

    D&D 3.5 SRD: Psionic Powers D-F

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    Psionic Powers D-F Title: This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1 This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. PSIONIC POWERS (D-F) Danger Sense Clairsentience Level: Psion/wilder 3,…

  • D&D 3.5 SRD: Psionic Spells

    D&D 3.5 SRD: Psionic Spells

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    Psionic Spells Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Listed below are arcane and divine spells that interact with psionics as well as a cleric domain, Mind. BARD SPELLS 2nd-Level Bard Spell Glossolalia: Cone-shaped shriek distracts smart foes, makes concentrating…

  • D&D 3.5 SRD: Wilderness and Environment

    D&D 3.5 SRD: Wilderness and Environment

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    Wilderness and Environment Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. DUNGEONS TYPES OF DUNGEONS The four basic dungeon types are defined by their current status. Many dungeons are variations on these basic types or combinations of more than one of…

  • D&D 3.5 SRD: Types, Subtypes, Abilities

    D&D 3.5 SRD: Types, Subtypes, Abilities

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    Types, Subtypes, Abilities Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. This has been edited to make more sense – breaking down these categories into their own sensible categories. TYPES Aberration Type An aberration has a bizarre anatomy, strange abilities, an…

  • D&D 3.5 SRD: Psionics Feats

    D&D 3.5 SRD: Psionics Feats

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    Psionics Feats Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. PSIONIC FEATS Psionic feats are available only to characters and creatures with the ability to manifest powers. (In other words, they either have a power point reserve or have psi-like abilities.)…

  • D&D 3.5 SRD: Special Materials

    D&D 3.5 SRD: Special Materials

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    Special Materials Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SPECIAL MATERIALS In addition to magic items created with spells, some substances have innate special properties. If you make a suit of armor or weapon out of more than one special…

  • D&D 3.5 SRD: Traps

    D&D 3.5 SRD: Traps

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    Traps Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. TRAPS Types of Traps: A trap can be either mechanical or magic in nature. Mechanical traps include pits, arrow traps, falling blocks, water-filled rooms, whirling blades, and anything else that depends on…

  • D&D 3.5 SRD: Treasure

    D&D 3.5 SRD: Treasure

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    Treasure Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. TREASURE MONSTERS WITH TREASURE Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine…