The Spiritualist is the Psychic variant of the Divine Hunter or the Arcane Summoner. They summon a Phantom to help them in combat, or hide it in their mind to become more skilled and resistant to mind affecting effects. Between that, their fairly good combat capabilities and their 2/3rd spellcasting, Spiritualists are a very fun class to play, and I will demonstrate it with these five builds.
Our Base Spiritualist build will be a reaper, a man with a scythe, supported by his Phantom, who can cast necromantic spells and get in melee for some great damage.
We will take Human and place our floating +2 in Wisdom.
Put everything in Str.
Str 14/Dex 10/Con 14/Int 10/Wis 16/Cha 10
Str 16/Dex 10/Con 14/Int 10/Wis 16/Cha 10
Str 17/Dex 10/Con 14/Int 10/Wis 17/Cha 10
Reactionary is great for better initiative, Seeker makes Perception a class skill which is great.
You thought you could avoid putting those in HP did you?
Perception, Knowledge(Religion), Spellcraft, Sense Motive, Use Magic Devices
1-Toughness
Human Bonus-Medium Armor Proficiency
3-Power Attack
5-Heavy Armor Proficiency
My Favorite place for Pathfinder Books
There’s many places to find source books for Pathfinder system, however DriveThruRPG has proven the most reliable over the years.
Check out their source book offerings here.
7-Improved Initiative
9-Vital Strike
11-Weapon Focus(Scythe)
13-Improved Critical(Scythe)
15-Improved Vital Strike
17-Dirty Fighting
19-Improved Trip
So, your scythe is dealing lots of damage with Vital Strike and Power Attack. Plus you are reasonably resilient via Toughness and Heavy Armor Proficiency.
Hatred, since it gains Weapon Finesse: continue increasing dex and pick feats such as Improved Natural Attack and Piranha Strike for its slam.
1-Bleed, Detect Magic, Grave Words, Telekinetic Projectile, Chill Touch, Cure Light Wounds
2-Resistance, Obscuring Mist
3-Guidance, Shield
4-Lesser Animate Dead, Death Knell
5-Cure Moderate Wounds
6-Invisibility
7-Ventriloquism, Animate Dead, Bestow Curse
8-Fly
9-Haste
10-Ghoul Touch, Slough, Wall of Bones
11-Inflict Light Wounds, Deathward
12-Possession
13-Displacement, Scrying, Telekinesis
14-Spectral Hand, Slay Living
15-Dominate Person
16-Greater Invisibility, Harm, Heal
17-Invisibility Purge, Circle of Death
18-Create Undead
19-Break Enchantment
20-Imbue with Spell Ability, Disintegrate
A Scythe and the best Medium Armor you can get. Eventually a full plate.
So not only do we deal stupid damage with our Scythe, have some excellent defenses and have our own Companion that can be Incorporeal or fully manifested, or into our mind to give us great boosts, we have some of the best buff spells in the game, can animate our own army of the dead and can heal decently well? Yeah. Very powerful.
So, our Phantom is usually an Outsider tied to the Ethereal Plane and as such has a variety of such resistances and all. But what if we wanted to go full undead here?
Enters the Necrologist Archetype which turns our Phantom into an Undead, and the Ritualist Prestige Class to play heavily into the Occult classes, giving us many bonuses to use Occult Rituals. Our leveling should look like the following:
Necrologist 10/Ritualist 10
We will go for a Nosferatu-Born Dhampir.
Throw everything into Strength.
Str 16/Dex 12/Con 10/Int 10/Wis 16/Cha 10
Str 16/Dex 14/Con 12/Int 10/Wis 16/Cha 10
Str 16/Dex 14/Con 12/Int 10/Wis 16/Cha 10
Reactionary is great for that boost to Initiative, Silent Hunter to get Stealth as a Class Skill
Skills. Occult Rituals require Skill Checks and thus we want more of these.
Stealth, then max as many Knowledge as you can. Spellcraft too.
1-Toughness
3-Power Attack
5-Medium Armor Proficiency
7-Heavy Armor Proficiency
9-Dirty Fighting
11-Improved Trip
13-Lunge
15-Combat Reflexes
17-Stand Still
19-Improved Initiative
Toughness will compensate for our low Con and FCB into Skills, Power Attack is always great, Heavy Armor Proficiency turns us into a fairly resilient character, Improved Trip is amazing, Lunge paired with our Longspear gives us a 15ft reach which is great, and your already 10ft reach combines extremely well with Combat Reflexes and Stand Still.
So, your Phantom is undead. Which means like you it heals on Negative Energy. I recommend picking up the Anger Emotional Foci with this one, and then picking Feats like Intimidating Prowess and Cornugon Smash and turn your Phantom into a Power Attacking Intimidancer for you.
1-Bleed, Stabilize, Detect Magic, Telekinetic Projectile, Inflict Wounds, Shield
2-Read Magic, Magic Fang
3-Resistance, Obscuring Mist
4-Invisibility, Inflict Moderate Wounds
5-Life Pact
6-False Life
7-Touch of Gracelessness, Inflict Serious Wounds, Haste
8-Animate Dead
9-Gaseous Form
10-Death Knell, Inflict Critical Wounds, Crushing Despair
11-Unseen Servant, Dimension Door
12-Enervation
13-Invisibility Purge, Vampiric Shadow Shield, Teleport
14-Detect Thoughts, Waves of Fatigue
15-Scrying
16-Freedom of Movement, Banishment, Harm
17-Hostile Levitation, Create Undead
18-Shadow Walk
19-Plane Shift
20-Black Tentacles, Unwilling Shield
So, Ritualist gives you a bonus on Occult Rituals. Occult Rituals usually have a fairly high DC, but if you succeed they have some tremendously powerful effects. Enough so to warrant multiclassing out and not progressing our Phantom so good they are.
A Chain Shirt and a Longspear at first, but do aim for that Full Plate armor.
We can heal ourselves and our Phantom, or damage enemies, we have some crazy good buffs, and on top of that we have a fairly good chance of learning and casting Occult Rituals. This
build may not look like it, but it is easily amongst the most powerful I have presented thus far. Plus you are fairly good as a scout via a good Stealth+Invisibility, and you have a great reach meaning some great melee presence!
Okay so the previous two builds were cool and all but what if I want to play an anti-undeads, anti-evil spirits build?
Well, I do have a build for that. We’re picking the Haunted Archetype to add much flavor to our Character, and we’re picking the Soul Warden Prestige Class. Our leveling should look like the following:
Spiritualist 5/Soul Warden 10/Spiritualist +5
Samsaran with the Mystic Past Life Alternate Racial Feature (we need to pick Control Undead with it).
Round up Con, then everything in Wis.
Str 10/Dex 14/Con 13/Int 10/Wis 16/Cha 10
Str 10/Dex 14/Con 13/Int 10/Wis 18/Cha 10
Str 10/Dex 16/Con 13/Int 10/Wis 18/Cha 10
Silent Hunter for that sweet Stealth Proficiency, Armor Expert to completely nullify the penalty on your Chain Shirt.
Moar HP.
Stealth, Perception, Knowledge(Religion) and Spellcraft.
1-Weapon Finesse
3-Piranha Strike
5-Shield Proficiency
7-Weapon Focus(Kukri)
Bonus 8-Channel Smite
9-Slashing Grace
11-Improved Initiative Bonus
11-Turn Undead
13-Dodge
Bonus 14-Quick Channel
15-Mobility
17-Spring Attack
19-Improved Critical(Kukri)
So, we are doing some surprisingly high damage with our Kukri via Slashing Grace+Piranha Strike+Improved Critical. Getting Shield Proficiency increases our AC by a few points, and Spring Attack turns us into a surprisingly mobile character.
For this build, we will once again go for Hatred, picking feats such as Piranha Strike and the like. Our Phantom will have a weird hate of the Undead. Also, as a Haunted, it will be able to make us Sick to get more stats.
1-Virtue, Stabilize, Guidance, Resistance, Cure Light Wounds, Sanctuary
2-Detect Magic, Magic Fang
3-Read Magic, Protection from Evil
4-Control Undead, Cure Moderate Wounds
5-Aid
6-Gentle Repose
7-Identify, Cure Serious Wounds, Haste
8-Heroism
9-Fly
10-Purge Spirit, Cure Critical Wounds, Anti-Incorporeal Shell
11-Alarm, Death Ward
12-Dimension Door
13-Gaseous Form, Scrying, Raise Dead
14-Lesser Restoration, Plane Shift
15-Dream
16-Entrap Spirit, Heal, Undeath to Death
17-Displacement, Soulseeker
18-Speak with Soul
19-Sending
20-Restoration, Ectoplasmic Eruption
Chain Shirt and a Kukri. Eventually a Shield of some sort.
You are the Anti Undeads build. You can Channel Energy to harm undeads, can smite them for absurd damage, plus you have various healing and anti undead spells that are fantastic for your job. As a Samsaran you naturally resist well Negative Energy shenanigans and you have some critically important buffs and restoring spells, making you a fantastic overall support and an
anti-undead expert easily on par and even surpassing classes like the Cleric and the Paladin.
Okay, this one is mostly because I was reading the Shadow Caller Archetype and turning your Phantom into a literal shadow that can hide in yours, or in your mind…Yeah, Carl Jung just immediately jumps to mind here.
We’re going all in with Spiritualist Shadow Caller, no multiclassing with this build.
Human, put that floating +2 in Wisdom.
Put everything into Wisdom.
Str 7/Dex 12/Con 10/Int 10/Wis 20/Cha 10
Str 7/Dex 12/Con 14/Int 10/Wis 20/Cha 10
Str 8/Dex 14/Con 14/Int 10/Wis 20/Cha 10
Reactionary for more Initiative, Seeker for Perception as a Class Skill.
We need more HP.
Sense Motive, Knowledge(The Planes), Perception, Spellcraft, Knowledge(Arcana).
1-Toughness
Human Bonus-Elongated Cranium 3-Weapon Finesse
5-Phantom Fighter
7-Spiritualist’s Call
9-Phantom Fortification
11-Improved Initiative
13-Vigilant Phantom
15-Skill Focus(Perception)
17-Alertness
19-Medium Armor Proficiency
So, we are focusing early on on making our Phantom an absolute menace. With Phantom Fighter, Phantom Fortification and Spiritualist’s Call, our Phantom will have higher stats, a 50% chance to ignore Crits and Precision damage, and will be able to hit Incorporeal creatures. And with Vigilant Phantom, Alertness and Skill Focus, we act as a friggin radar to detect enemies for our party.
Pick Weapon Finesse, Piranha Strike and the like. Boost our Phantom Damage and Stealth as much as possible.
1-Telekinetic Projectile, Detect Magic, Read Magic, Mage Hand, Shield, Cure Light Wounds
2-Guidance, Identify
3-Stabilize, Detect Undead
4-Detect Thoughts, See Invisibility
5-Locate Object
6-Invisibility
7-Deathwatch, Detect Anxieties, Haste
8-Detect Desires
9-Fly
10-Instigate Psychic Duel, Detect Scrying, Dimension Door
11-Detect Evil, Enervation
12-Freedom of Movement
13-Nondetection, Dream, Scrying
14-Cure Moderate Wounds, Nightmare
15-Break Enchantment
16-Locate Creature, Heal, Analyze Dweommer
17-Tongues, Find the Path
18-Shadow Transmutation
19-Dominate Person
20-Shadowform, Greater Possession
We ourselves will be content with a Dagger, a Light Crossbow and a Chain Shirt.
If you did everything as I said, your Perception at lvl 20 should be at +46. Yeah, even Invisible creatures can’t escape detection. We also get some great mobility via Shadow Jump like the Shadowdancer, and our Phantom is a ridiculously powerful and hardy companion capable of sustained offense and defenses, plus all of our spellcasting making us a fantastic support character while still contributing to the total damage output of the team.
And we have finally come to our third and final Witch Sister for our three builds. This sister was adopted early on by a Gravekeeper and taught her the methods of a Phantom Blade, a great Archetype that switches our Phantom for a Sentient weapon. We will multicall into Barbarian with the Titan Mauler Archetype. We will also Variant Multiclass into Witch and take the Mortal Usher Prestige Class. Our leveling should look like the following:
Spiritualist 8/Barbarian 2/Mortal Usher 10 Variant Multiclass(Witch)
Changeling, we will also pick the Hulking Changeling Racial Trait for more melee damage.
Put everything in Strength.
Str 16/Dex 10/Con 10/Int 10/Wis 16/Cha 10
Str 17/Dex 10/Con 10/Int 10/Wis 17/Cha 10
Str 18/Dex 10/Con 12/Int 10/Wis 16/Cha 10
We wank Seeker for Perception as a Class Skill, and Reactionary for a nice bonus to Initiative
We are a melee character with piss poor AC and low Con. Repeat after me: Hit Points.
Perception, Knowledge(Planes and Religion), Spellcraft
1-Toughness
1-Patron(Woodlands)
3-Familiar
Bonus 3-Power Attack
5-Cleave
7-Hex(Evil Eye)
Bonus 8-Cerberus Style
9-Cerberus Style
11-Cantrip(Prestidigitation)
Bonus 11-Vital Strike
13-Cerberus Snare
15-Hex(Cackle)
Bonus 16-Improved Vital Strike
17-Cerberus Crush
19-Hex(Animal Shape)
Bonus 20-Heavy Armor Proficiency
So, we get a few very nice Hexes, and with Power Attack and the Cerberus Style combined with Vital Strike, we will deal some downright stupid damage, both with our Manifested weapon or with our Fists.
So, Phantom Blades let us Spell Combat and Spellstrike like a friggin Magus. This lets us do some crazy ass stuff. And if the Blade resides in our mind, we can punch stuff like a Monk. I love this Archetype so damned much.
Because Spellstrike and Spell Combat specifically requires you to use a weapon one handed. But we really want a Scythe for roleplay purposes. So we get to use both here. Plus Rage is neat once our spells are used.
Okay, so Mortal Usher is chokeful of flavor, grants us some kickass abilities like At Will Invisibility????????
Plus we get friends with Psychopomps which is nice. Also, Plague Doctor Mask yay!
1-Stabilize, Bleed, Telekinetic Projectile, Detect Magic, Cure Light Wounds, Shield
2-Read Magic, Inflict Light Wounds
3-Guidance, Obscuring Mist
4-Death Knell, Cure Moderate Wounds
5-Inflict Moderate Wounds
6-See Invisibility
7-Detect Undead, Bestow Curse, Haste
10-Vampiric Touch
12-Fly
14-Touch of Idiocy, Dimension Door, Black Tentacles
16-Positive Pulse, Enervation18-Freedom of Movements
20-Blindness/Deafness, Suffocation, Telekinesis
The best Medium armor you can get. You get your Phantom Blade from the get go anyway.
So, we get to be full witchy, deal stupid levels of damage Vampiric Touch+Scythe+Improved Vital Strike+Cerberus Style+Reaping Strike for 6d4+25d6+21 on three targets each turn, grant some great debuffs, some great buffs, some battlefield control, can be invisible at will for the best Scouting ever. And we can do all that both with a Scythe one handed(before level 10 just use a Longsword, as you can shift the Phantom Blade’s appearance), as a Whip, or with our Fists. This gets ridiculous really, really darned fast and is a massively good build. Easily one of my favorites thus far.