D&D 3.5 SRD

D&D 3.5 SRD

  • D&D 3.5 SRD: Epic Prestige Classes

    D&D 3.5 SRD: Epic Prestige Classes

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    EPIC PRESTIGE CLASS PROGRESSIONS This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC ARCANE ARCHER Hit Die: d8. Skill Points at Each Additional Level: 4 + Int modifier. Enchant Arrow: For every two levels beyond 9th, the potency of the arrows fired…

  • D&D 3.5 SRD: Divine Abilities and Feats

    D&D 3.5 SRD: Divine Abilities and Feats

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    Divine Abilities and Feats This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SALIENT DIVINE ABILITIES A salient divine ability is like a feat—it gives a deity a new capability or improves one that the deity already has. A deity has one salient…

  • D&D 3.5 SRD: Magic Items V

    D&D 3.5 SRD: Magic Items V

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    Magic Items V – WONDROUS ITEMS This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. This is a catch-all category for anything that doesn’t fall into the other groups. Anyone can use a wondrous item (unless specified otherwise in the description). Physical Description…

  • D&D 3.5 SRD: Magic Items III

    D&D 3.5 SRD: Magic Items III

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    MAGIC ITEMS III This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. POTIONS AND OILS A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A…

  • D&D 3.5 SRD: Magic Items I

    D&D 3.5 SRD: Magic Items I

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    MAGIC ITEMS I This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. BASICS Magic items are divided into categories: armor, weapons, potions, rings, rods, scrolls, staffs, wands, and wondrous items. In addition, some magic items are cursed or intelligent. Finally, a few magic…

  • D&D 3.5 SRD: Carrying and Exploration

    D&D 3.5 SRD: Carrying and Exploration

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    CARRYING, MOVEMENT, & EXPLORATION This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. CARRYING CAPACITY Encumbrance rules determine how much a character’s armor and equipment slow him or her down. This comes in two parts: encumbrance by armor and encumbrance by total weight.…

  • D&D 3.5 SRD: Combat II

    D&D 3.5 SRD: Combat II

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    Combat II Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. COMBAT II (MOVEMENT, MODIFIERS, SPECIAL ACTIONS) MOVEMENT, POSITION, AND DISTANCE Miniatures are on the 30mm scale—a miniature figure of a six-foot-tall human is approximately 30mm tall. A square on the battle…

  • D&D 3.5 SRD: Skills I

    D&D 3.5 SRD: Skills I

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    Skills I Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SKILLS SUMMARY If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other…

  • D&D 3.5 SRD: Skills II

    D&D 3.5 SRD: Skills II

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    Skills II Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. HEAL (WIS) Check: The DC and effect depend on the task you attempt. Task Heal DC First aid 15 Long-term care 15 Treat wound from caltrop,spike growth,orspike stones 15 First Aid:…

  • D&D 3.5 SRD: Spells S

    D&D 3.5 SRD: Spells S

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    Spells S Overview Title: Sanctuary This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SPELLS (S) Sanctuary Abjuration Level: Clr 1, Protection 1 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 round/level Saving Throw: Will…