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  • D&D 3.5 SRD: Treasure

    D&D 3.5 SRD: Treasure

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    Treasure Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. TREASURE MONSTERS WITH TREASURE Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine…

  • D&D 3.5 SRD: Spell List I

    D&D 3.5 SRD: Spell List I

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    Spell List I Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally…

  • D&D 3.5 SRD: Spell List II

    D&D 3.5 SRD: Spell List II

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    Spell List II This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. DRUID SPELLS 0-LEVEL DRUID SPELLS (ORISONS) Create Water: Creates 2 gallons/level of pure water. Cure Minor Wounds: Cures 1 point of damage. Detect Magic: Detects spells and magic items within 60…

  • D&D 3.5 SRD: Psionic Races

    D&D 3.5 SRD: Psionic Races

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    Psionic Races Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. DROMITES • +2 Charisma, –2 Strength, –2 Wisdom • Monstrous Humanoid: Dromites are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. •…

  • The Glass Walker’s Top 10 Favorite Builds Pathfinder 2024

    The Glass Walker’s Top 10 Favorite Builds Pathfinder 2024

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    The Top 10 Special Team: Glass Walker This is that time of the year and so I wanted to underline it in my own way. And what better way than present to you, dear readers, a team composed of my ten favorite builds in Pathfinder? They will be presented in order and an explanation of…

  • D&D 3.5 SRD: Spells M-O

    D&D 3.5 SRD: Spells M-O

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    Spells M-O Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SPELLS (M-O) Mage Armor Conjuration (Creation) [Force] Level: Sor/Wiz 1 Components: V, S, F Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 hour/level (D) Saving Throw: Will…

  • D&D 3.5 SRD: Psionic Items

    D&D 3.5 SRD: Psionic Items

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    Psionic Items Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. PSIONIC ITEMS USING ITEMS To use a psionic item, it must be activated, although sometimes activation is accomplished simply by picking up an item or putting it on. Some items, once…

  • D&D 3.5 SRD: Psionic Powers A-C

    D&D 3.5 SRD: Psionic Powers A-C

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    Psionic Powers A-C Overview Title: This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1 This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. PSIONIC POWERS (A-C) Adapt Body Psychometabolism Level: Psion/wilder…

  • D&D 3.5 SRD: Prestige Classes

    D&D 3.5 SRD: Prestige Classes

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    Prestige Classes Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Prestige classes offer a new form of multiclassing. Unlike the basic classes, characters must meet Requirements before they can take their first level of a prestige class. The rules for level…

  • D&D 3.5 SRD: Psionic Classes

    D&D 3.5 SRD: Psionic Classes

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    Psionic Classes Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. PSIONIC CLASSES THE POWER POINT RESERVE Psionic characters fuel their abilities through a pool, or reserve, of power points. Your power point reserve is equal to your base power points gained…