
Monsters D-De overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. DARKMANTLE Hit Dice: 1d10+1 (6 hp) Small Magical Beast Initiative: +4 Speed: 20 ft. (4 squares), fly 30 ft. (poor) Base Attack/Grapple: +1/+0 Attack: Slam +5 melee (1d4+4) Space/Reach: 5…

The Medium A versatile and dynamic class embodying the concept of the Jack of All Trades, offering a wide range of gameplay options and thematic depth. Comprehensive analysis of various Medium builds optimized for distinct playstyles and character themes. Unparalleled versatility and engaging playstyles, presenting a wealth of role-playing and combat opportunities. Encouragement for customization,…

Epic Classes Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC BARBARIAN Hit Die: d12 Skill Points at Each Additional Level: 4 + Int modifier Barbarian Rage: The epic barbarian gains one use of rage per day every four levels after…

Monsters Vermin Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MONSTERS (VERMIN) These creatures operate on instinct, driven by simple needs such as food and reproduction. Except where noted, vermin attack only when hungry or threatened. Vermin Traits: Vermin possess the…

Divine Domains and Spells This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. ARTIFICE DOMAIN Granted Power: Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains…

Races overview Title: CHOOSING A RACE This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. RACES FAVORED CLASS A character’s favored class doesn’t count against him or her when determining experience point penalties for multiclassing. RACE AND LANGUAGES All characters know how to…

Classes II This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. PALADIN Alignment: Lawful good. Hit Die: d10. Class Skills The paladin’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis),…

Basics Overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. THE BASICS The Core Mechanic: Whenever you attempt an action that has some chance of failure, you roll a twenty-sided die (d20). To determine if your character succeeds at a task you…

Abilities and Conditions overview This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SPECIAL ABILITIES and CONDITIONS SPECIAL ABILITIES A special ability is either extraordinary, spell-like, or supernatural in nature. Extraordinary Abilities (Ex): Extraordinary abilities are nonmagical. They are, however, not something that…

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MAGIC ITEMS II (ARMOR & WEAPONS) ARMOR In general, magic armor protects the wearer to a greater extent than nonmagical armor. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with…